Inside VR Perspective & Immersive Dogma


  • Muhammad Fikri Azri Bin Mohd Halimi , Dahlan Abdul Ghani#


Virtual Reality technology was first introduced in 1994 for virtual world development without depending on
using headsets to display. Oculus Rift, HTC Vive and Samsung Gear VR are the most popular Virtual Reality (VR)
hardware for videogames. Virtual Reality (VR) technology became so popular because it is most commonly used in
entertainment applications such as gaming, education, experience, simulations and 3D cinema. Simulation games replicate
the real-world activities but within a controlled environment. For example, Google create a Google Earth VR to
experience every country around the world with Virtual Reality (VR). The purpose of this project is to develop a Virtual
Reality (VR) to promote a study environmental of University Kuala Lumpur Malaysian Institute of Information
Technology Building. This research will focus on several features such as immersive, user interface (UI) and user
experience (UX). Also, this research will look into the effectiveness among selected respondent related to 3D Design of
Construction and VR Application.